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Showing posts with the label Reading

Week 9 Reading and Writing

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Looking Back Overall the reading assignments weren't my strong suit because of my dyslexia so they were taking way to long and causing a loot of stress for me for the 2 weeks that I did them. I choose after the second reading week to stop doing them as they were causing me too much stress also I am aiming for a B in this module so from working out the points I would need to achieve that grade and realized I didn't need them. From the two I did do I felt they did help to some degree they help me to get my head around some aspects that I was struggling to rap my head around like what actually constitutes what a game is. I don't have a favorite reading week task seeing as I only did two. I feel happy so far with my game Project and I do think that the two reading tasks helped with that. I think my biggest accomplishment for this class would be honestly just keeping up with the work and not falling behind especially with the current way of the world.  Image Link to original sou...

Game Elements ~ Reading Week 4

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What are the Qualities of Games? After completing my reading of What are the Qualities of Games? by Ian Schreiber it is clear that he raises some very important questions on what qualities make up a game. Those points being that all games are made up of some   basic atoms, The process of critically analyzing a game in three simple steps and some questions to ask yourself while critically analyzing a game. The author speaks about how there are some key elements that make a game. He states these may differ depending on who you ask, there are also many different "schemes of classification" of what a game is but none of these are perfect but all have running themes that are all found between them all. These "atoms" as the author refers to them are as followed, Player, Objective/ goal, rules, resources and resource management, game state, information, sequencing, player interaction, theme and finally games as systems.  The author of the article then goes on to s...

Game Design

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  What is a Game Anyway?  After completing a reading of  What is a game anyway? by Ian Schreiber, it is evident that several points where raised by the author of the paper. These points include the lack of a universal definition of what a game is, the weakness of definition and how simple making a game really is. The following blog will address these points in greater detail.  To begin with the author explains what his definition of what a game is, it being "a play activity with rules that involves conflict" direct quote What is a Game Anyway? by Ian Schreiber. He then goes on to states even though his definition was adopted by the IDGA Education SIG there are still many different definitions out there some of which disagree with his. He then brings up a point of how some games are the same concept but are executed slightly differently, they are different because of different rules and names. The example he used was that of Three to Fifteen compared to Tic-Tac-Toe. H...