Posts

Showing posts with the label Project

Beta

Image
So this week I spent well over 3 hours on my game but maybe spent about 3 hours actually getting things to work I spread my time on the game this week over several days because of other classes but I don't actually think it really helped my stress levels because my other assignments are still stressful.  Anyway back to the game I started this week off by trying to accomplish 4 main things this week those being:  Need to make a puzzle  Make it so that when the puzzle is completed the door opens.  Camera follows the player in a first person view.  And stop the player being able to walk through anything that's not a door.  I found out how to make a puzzle from a YouTube tutorial I will link Here . It thought me how to split up a image into different sections of the image like a jigsaw. I tried to follow along and make  the code work however it was not compatible and I couldn't find anymore that seemed to help with this. If I cant find one before I make a ...

Game Alpha

Image
  This week I spent 3 hours working on my game alpha. This week was better than last week.  This week I started by looking at the player controls and fixing so that the player could choose to move forward when they wanted so I  went to my Player Controller script and had to change some code as the code I was using allowed for the player to move left and right but just made the player zoom off forward with no control on this. That wasn't what I wanted so I went looking for a tutorial and found this code which I used and modified to allow for the arrow keys up, left and right to be used.  Image Caption: My code to control the player  I then added in doors from the Tim's Horror Assets - The Bloody Door  asset set I add 7 doors one at the end of each room. However as I still need to add in a puzzle I have no way of actually opening the doors yet. I then realized when I started the game the doors flew away so I added a Rigidbody component to keep them in place....

First playable (Kinda)

Image
  Hey guys, So this weeks Prototype was a bit of a mess there was ups and downs to put it lightly.  So This week I spent a bit more than 2 hours on it just because I was being stubborn. I really wanted to get the game to a playable stage but there were a few complications that kept men from making it 100 percent playable. So I began by finishing off the few bits of the maze's walls. That took maybe 20 -30 minutes so that was fine. So I moved on to controlling the player and this is took up the rest of my time I was trying get the player moving with code and I did get the player to move left and right he just glides basically so next week I hope to get it where the player will turn when pressing the right and left arrows. However when the player starts to move the player has no control on the forward movement so this will need to be fixed next week.  So thanks to these issues I didn't get to implement my puzzles yet. I also have the camera following the player in the first...

Prototype

Image
For this weeks project task i began making my game in Unity and create a prototype. I have spent 3 hours and have done my best to make as much of my game as possible.  I focused mainly on getting the layout of the the maze down which took up majority of my time as you can see below.  What I did  I downloaded a dungeon asset.  I created the maze from there. I began to make the pathways through the maze/ dungeon.  After completing the floor plan I went on to bringing the walls the entire way around the exterior  Added a character  Organized my assets  Positioned my camera.  This is a free asset on the asset store that I found that will be used to make the rest of my maze. https://assetstore.unity.com/packages/3d/environments/dungeons/free-basic-dungeon-133905  To beginning making my game I had to start by making the layout of the maze which I did by Copying the floor tiles to make the path. I then made a divergence in the path but realized...

Game Design Document

Image
 I have just finished my games design document - here is the link   https://www.dundoc.com/project/6939/v85ah0v03f I created my GDD on Dundoc, this was my first time using Dundoc and I found it a bit confusing at first but after exploring it I quickly found my baring's. I am happy with my finale GDD and I believe it contains  all the information that anyone needs to make my game Escape the Maze.  This is my own image, it is a screenshot of my gdd while I was working on it. 

Game Vision Statement

Image
For this blog I will be sharing my Game Vision Statement, I am extremely excited to create and see how this game will develop. What is Escape The Maze?  Escape the Maze is a game to challenge your mind! How will Escape the Maze be played?  Escape the Maze will be a game where the player will maneuver through a maze full of puzzles. by completing the correct puzzles they will let the players get closer to freedom. The player will be able to move forward,   left and right on completing a puzzle when choosing a puzzle they will be able to move forward , backward , left and right . You will be greeted by a sign explaining the rule, for example if you choose the wrong puzzle or fail a puzzle you timer to get out of the room will decrease. This is to challenge the player as they will have to learn from their failures on how to solve the puzzles. The timer will add a sense of making urgent decisions that depending on how many puzzles you have failed...

Game Idea Research

Image
The game idea I have chosen to continue through out the rest of the semester is my puzzle themed game. Going off the feedback that Shaun has given me and my own research I have done I believe this is the best course of action. Firstly it was my most thought out game idea and one I am most interested in making. This blog will be about researching this game idea further and think of how I can make this game possible in Unity. I used some YouTube videos to start my research those being  Breaking Down Video Game Mechanics ,  Top 10 Puzzle Games . I also found some Unity tutorials that could be use full when it comes time to actually creating this game I will link them here:  Creating a Puzzle Platformer in Unity | Prototype Series ,  Make First Level in Unity - GameDev from Beginner to Pro - 3D Puzzle Game .  My concept for anyone who hasn't read my previous post on this subject I will briefly explain what my game idea is. My game will be a puzzle game set in a laby...

Game Brainstorm

Image
 Puzzle Game! My idea for a Puzzle game is a game in which the player is trapped in a labyrinth like prison. They have to solve a series of puzzles to gain there freedom. However they will be given a choice of multiple puzzles to solve one letting them move forward and the rest ending the playing experience. This game would require the player to fail to learn and move forward, obviously they could be lucky and never fail but that is unlikely. Puzzle games usually help strengthen peoples thought process so that would be the aim of this game. When it comes to creating a game like this, I have very little knowledge of how to do that YET!!!  If we are talking knowledge of these kind of games, I have a good bit I have always played puzzle-based games. Some games which I have played that have puzzle elements are Little Nightmares and Life is Strange both incorporating puzzles into  themselves very differently. I'm interested in these sorts of games because they u...