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Showing posts with the label Week 3

Feedback Thoughts

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  Feedback!!! Feedback yeah never really liked it if I'm being honest. I just always felt it to be something to be feared. I guess that came from my siblings picking on everything I did. I also think that it stemmed from school where if your answer wasn't right then you were wrong and at least I felt I should be ashamed of that. So I quickly learned not to try unless I knew the answer was 100% correct. I also had another thing holding me back that probably made me fear feedback and that was epilepsy I have spoken about my epilepsy on here briefly before, but I remember doctors saying they were going to "fix" me or figure out what was "wrong" with me with that tired yet sincere smile doctors have. To a 7 year old being told they were gonna fix me or that something was wrong with me didn't really phase me or at least I didn't think it would, but after a few years especially after I was re-diagnosed I realized I would often tell myself I needed to be fi...

Game Brainstorm

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 Puzzle Game! My idea for a Puzzle game is a game in which the player is trapped in a labyrinth like prison. They have to solve a series of puzzles to gain there freedom. However they will be given a choice of multiple puzzles to solve one letting them move forward and the rest ending the playing experience. This game would require the player to fail to learn and move forward, obviously they could be lucky and never fail but that is unlikely. Puzzle games usually help strengthen peoples thought process so that would be the aim of this game. When it comes to creating a game like this, I have very little knowledge of how to do that YET!!!  If we are talking knowledge of these kind of games, I have a good bit I have always played puzzle-based games. Some games which I have played that have puzzle elements are Little Nightmares and Life is Strange both incorporating puzzles into  themselves very differently. I'm interested in these sorts of games because they u...

Unity Tutorial 01

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 I've just completed the Unity tutorials 1.1, 1.2, 1.3. I found these enjoyable with a dash of difficulty. what I mean by that statement is I found the tutorials really enjoyable however there where elements that I found difficult such as getting the ridgedbody to work. The video tutorials where really helpful for me as when I'm given a long video with instructions, I find very little of the middle content goes in or takes a long period of time to process. The short videos definitely helped me in that aspect and after I felt like I had learned quite a lot when each section was finished.   I found that the guy in the tutorials went at a relatively good pace. However at times I felt that it he would go on tangents so I set the video to 2x the speed so I could stay focused on task. Normally I wouldn't use this feature however as someone who has issues with focusing because of many outside factors this seemed to work for me. The written instructions were also a nice touch as ...

Game Design

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  What is a Game Anyway?  After completing a reading of  What is a game anyway? by Ian Schreiber, it is evident that several points where raised by the author of the paper. These points include the lack of a universal definition of what a game is, the weakness of definition and how simple making a game really is. The following blog will address these points in greater detail.  To begin with the author explains what his definition of what a game is, it being "a play activity with rules that involves conflict" direct quote What is a Game Anyway? by Ian Schreiber. He then goes on to states even though his definition was adopted by the IDGA Education SIG there are still many different definitions out there some of which disagree with his. He then brings up a point of how some games are the same concept but are executed slightly differently, they are different because of different rules and names. The example he used was that of Three to Fifteen compared to Tic-Tac-Toe. H...