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Unity Tutorial 04

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In this blog I will discuss Reading weeks tutorials. This week I finished off last weeks tutorials, so this week I did tutorials 2.4 and the second challenge.  This week was less stressful than the first challenge week that's for sure. First off I finished both parts of it compared to the last time where I basically failed the challenge.  So the first part was tutorial just finishing up what we started last week. I found this really easy and just followed along with the video's and pausing when I needed to. This tutorial consisted on making a new method to spawn the animals randomly in the game. Then adding in a timer to spawn them at different time intervals.  then added a collider and trigger components, then I added code to destroy the pizza and animals when they collided. Finally I added the game over message. Then I moved on to the challenge which if I'm being completely honest I found fairly difficult. I had a bit of trouble opening it so that wasn't a great start...

Game Vision Statement

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For this blog I will be sharing my Game Vision Statement, I am extremely excited to create and see how this game will develop. What is Escape The Maze?  Escape the Maze is a game to challenge your mind! How will Escape the Maze be played?  Escape the Maze will be a game where the player will maneuver through a maze full of puzzles. by completing the correct puzzles they will let the players get closer to freedom. The player will be able to move forward,   left and right on completing a puzzle when choosing a puzzle they will be able to move forward , backward , left and right . You will be greeted by a sign explaining the rule, for example if you choose the wrong puzzle or fail a puzzle you timer to get out of the room will decrease. This is to challenge the player as they will have to learn from their failures on how to solve the puzzles. The timer will add a sense of making urgent decisions that depending on how many puzzles you have failed...

Unity Toutorial 03

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 I have just completed  this weeks Unity tutorials, which are Lessons 2.1, 2.2 and 2.3. I found these tasks very enjoyable and challenging as there were a few part I had to watch back a few times to figure out where I was going wrong.  This week the tutorial was based around a animals and pizza. Yes you read that correctly. It basically consisted of three animals, a farmer and pizza. The main objective of the game is to feed the animals food to stop them. You would generate the pizza by pressing down the space bar and use the S key to spawn animals randomly around game. This is an area I found a tad confusing. So we had to use animal prefabs and place them in the spawn manager. This came easy however when righting the code for the spawn manager I misspelled several key phrases and cause the game to not operate correctly. After comparing my code to the code in the tutorial I realized I had added letter and was missing some letters as well. (Thanks Dyslexia.). I was actuall...

Feedback Strategies

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 First I read the article that I read was "Be a Mirror: Give Readers Feedback That Fosters a Growth Mindset" by Gravity Goldberg -  https://literacyworldwide.org/blog/literacy-now/2015/12/08/be-a-mirror-give-readers-feedback-that-fosters-a-growth-mindset I decided I would read this article because the title caught my eye. I was also curious about what the author meant by being a mirror. I find giving feedback to people just as hard as receiving if not more difficult as I know what it's like to be in their shoes. This article however has given me a lot to think about. The author give five qualities you should have in your feed back. those being as followed.  1. Be specific.  2. Focus on what the person your giving feedback to is doing ( not what is missing). 3.Focus on the process and the work put in.  4.Make sure it can transfer. 5. Take yourself out of the feedback.  These tips are defiantly very good and can be used for al forms of feedback. Especially th...

Game Idea Research

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The game idea I have chosen to continue through out the rest of the semester is my puzzle themed game. Going off the feedback that Shaun has given me and my own research I have done I believe this is the best course of action. Firstly it was my most thought out game idea and one I am most interested in making. This blog will be about researching this game idea further and think of how I can make this game possible in Unity. I used some YouTube videos to start my research those being  Breaking Down Video Game Mechanics ,  Top 10 Puzzle Games . I also found some Unity tutorials that could be use full when it comes time to actually creating this game I will link them here:  Creating a Puzzle Platformer in Unity | Prototype Series ,  Make First Level in Unity - GameDev from Beginner to Pro - 3D Puzzle Game .  My concept for anyone who hasn't read my previous post on this subject I will briefly explain what my game idea is. My game will be a puzzle game set in a laby...

Unity Tutorial 02

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Hey there this is my blog post on Unity Tutorial 02.  To begin I started with lesson 1.4 which was the lasts part of last week's project which was the car game. I really enjoyed getting to finish this game. I found that I flew through this as I did these tasks. This was an amazing start to the tutorial and as I went through it everything was working out perfect bare one or two minor problems which were quickly fixed. The code is where I made a few mistakes but after examining them for a few minutes it was fixed. I finished this task thinking " wow that was fun and easy huh!". Famous last words. So then I began Challenge 1 & Quiz Plane Programming and well I began to realize this was going to be difficult. I started and I soon noticed there wouldn't be step by step instructions. I had so much difficulty with this to the point I didn't complete this task for a number of reasons the main one being my time management being affected by outside circumstances. I howe...

Game Elements ~ Reading Week 4

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What are the Qualities of Games? After completing my reading of What are the Qualities of Games? by Ian Schreiber it is clear that he raises some very important questions on what qualities make up a game. Those points being that all games are made up of some   basic atoms, The process of critically analyzing a game in three simple steps and some questions to ask yourself while critically analyzing a game. The author speaks about how there are some key elements that make a game. He states these may differ depending on who you ask, there are also many different "schemes of classification" of what a game is but none of these are perfect but all have running themes that are all found between them all. These "atoms" as the author refers to them are as followed, Player, Objective/ goal, rules, resources and resource management, game state, information, sequencing, player interaction, theme and finally games as systems.  The author of the article then goes on to s...